You are an excellent employee.
A first person psychological horror game about a full workday. You will clock in. You will do your job. You will go home. You will not remember any of this.
Built in Unreal Engine 5 · Not sure where you fit? Take the aptitude assessment
You are a new employee at Protocol Integrated Systems, a clean, pleasant robotics corporation with warm lighting, approved art on every wall, and a wellness program your onboarding rep described as industry leading. Your job is straightforward. Your coworkers are friendly. Every morning you arrive refreshed.
You have no memory of yesterday. You will have no memory of today. The company calls this a wellness benefit. You signed the forms.
Protocol: Robot is a first person game about noticing things you are not supposed to notice. No enemies. No weapons. Just the facility, your role, and the slow understanding that something here is very wrong.
This orientation material has been approved by the Protocol Integrated Systems Wellness Division.
You will go home tonight with no memory of today.
You will return tomorrow with no memory of tonight.
Multiple endings. One has never been found.
The facility is not what it appears to be.
The Facility Learns
Protocol's AI doesn't telegraph its surveillance. Between sessions, it reads your behavioral data: where you walked, what you investigated, where you lingered. Get better at avoiding detection and you teach it exactly how to find you. It is never confirmed. It is only inferred.
Every Save Is a Different Person
Role, arrival time, coworker relationships, and starting conditions are all different each playthrough. Janitor. Technician. Data clerk. Your role determines your access, your tools, and what you'll eventually find. The building is always the same. The experience is not.
The Horror Is Never Announced
No jump scares. No monsters. Your coworkers are real people you will learn to care about. The art on the walls changes based on what you've discovered. Nobody mentions it. Something is happening to someone you know. You will piece it together yourself.
The art on the walls is approved.
Every floor of the facility displays artwork selected by the Wellness Division to promote calm, focus and belonging.
In Protocol: Robot, the art on the walls shifts based on what you have discovered. Nobody mentions it. Come back and look again.
A corporate facility. Clean fluorescent lighting. Bad coffee.
Protocol Integrated Systems builds robots. The facility runs on a fixed schedule with break rooms, intercom announcements at the same time every day, and approved art on every wall. Your coworkers wave hello. Your supervisor is professional. The receptionist always remembers your name.
The horror comes from noticing that something is wrong with someone you've learned to like. Then they are replaced. Quietly. By something that uses their name and sits at their desk and almost gets their word choices right.
The building is the same every playthrough. The art on the walls shifts based on what you've discovered. Nobody mentions it.
Read the Employee Handbook
Nothing you do here is forgotten.
Every task you complete, ignore, or quietly cut corners on becomes part of your file. What you clean, what you leave behind, who you help and who you don't: all of it accumulates somewhere you cannot see.
There is no dialogue wheel. The choices that matter here rarely look like choices at all, until much later, when you recognize which version of the building you built for yourself.
Multiple endings exist. Which one finds you depends on a record you were never allowed to read.
Here is yours. It began the moment you arrived.
Anomalies you have not noticed yet
Stored only in your browser. Never sent anywhere. Privacy.
Your desk is ready. Please begin working.
A small sample of a regular workday. Review the memos, keep an eye on the cameras, and get to know your colleagues. All activity at this terminal is for training purposes and is not recorded, except when it is.
- Deny any memo that mentions Floor 4.
- Approve memos signed by a Department Head.
- Deny memos signed by Staff, unless sent from Wellness.
Rules are listed in order of priority. Policy does not change during a shift.
Approve or deny each memo according to the posted policy. Speed is appreciated. Accuracy is expected. Keyboard: A approve, D deny.
Clock in when you are ready.
All corridors are empty. Look closer if you like. Select a feed to enlarge it.
Required reading.
Everything a new hire needs. Please review at your earliest convenience.
Employee Handbook
Your workday, the facility directory, roles, coworkers and policies.
Open document → PIS-AA-03Aptitude Assessment
Eight questions. One role. Get your employee badge.
Begin assessment → SYSTEM.LOGDevelopment Log
Monthly notes from the developer on how the facility is being built.
Read the log → PIS-PR-00Press Kit
Fact sheet, description, key features and key art for media.
Open press kit →Ranging from quietly compliant to deeply wrong.
One has never been found.
It requires more than one person.
Join the community on DiscordQuestions from new hires.
Still curious? Ask A.R.I.A., bottom right. She is always listening.
What is Protocol: Robot?
Protocol: Robot is a first person psychological horror game by ShaunsGames. You play one full workday at Protocol Integrated Systems, a warm, pleasant robotics corporation, after a procedure that separates your work memories from your home memories. The game is about noticing what you are not supposed to notice.
When does Protocol: Robot come out?
Protocol: Robot is planned for Steam Early Access in late 2027. Apply below or join the Discord to be told the moment it is available.
What platforms will it be on?
PC via Steam at launch. Other platforms are not currently scheduled.
Does it have jump scares?
No. There are zero jump scares, no monsters and no combat. The horror is never announced; it builds from what you notice about the building and the people in it.
How long is the game?
One in-game workday is about 2.5 real hours: a full eight hour shift in one sitting. Every save generates a different employee, role and set of coworkers, so no two playthroughs are the same.
Is it multiplayer?
Protocol: Robot is single player. There are multiple endings, and one of them has never been found. It requires more than one person.
What kind of game is it?
A slow burn workplace horror game built on careful observation: a mundane job, small details that stop adding up, and a reveal you piece together yourself.
Who is making it?
ShaunsGames, a solo independent studio in Irvine, California, building in Unreal Engine 5. Follow development in the devlog.
Submit your application
Protocol Integrated Systems is always seeking qualified candidates. Submit your details to be notified when positions become available. We will be in touch at the appropriate time.
Application Received
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