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Independent Studio · Irvine, CA

SHAUNSGAMES

Atmosphere-first games built in Unreal Engine 5.
Small studio. Big, unsettling worlds.

0Days in development
1Developer
10Devlog entries
2027Early Access target
What we make

Games where the world is the mechanic.

No combat loops, no content treadmill. Places worth paying attention to, and the slow realisation of what they are.

01 / ATMOSPHERE

Atmosphere first

Lighting, sound and space do the storytelling. If a room feels wrong, it is wrong on purpose.

02 / PATIENCE

Patience is rewarded

The players who look twice, wait around and read the fine print find the real game underneath.

03 / UNDERSTANDING

Horror through understanding

Nothing chases you. The fear comes from figuring out what is happening, and who it is happening to.

Break room

Take five. Insert coin.

BYTE, the studio robot, is off the clock. Four games, one robot: outrun the crates in Break Room Run, ship full rows in Crate Stack, power the grid in Cable Run, and squash bugs in Bug Squash. Hit the target score in all four and a secret fifth game unlocks. Every game keeps its own high score on this device.

Your best 0 Achievements 0 / 33 Type achievements in the terminal
Community

Join the facility.

Devlogs land on Discord first, theories get taken seriously, and one ending needs more than one person to find.