A ShaunsGames title
Protocol: Robot
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ShaunsGames LLC · Press Kit

Protocol: Robot

Press and media information. For review copies, interviews or anything else, email contact@shaunsgames.com.

Fact sheet
DeveloperShauns Games LLC (solo, 1 developer)
LocationIrvine, California, USA
EngineUnreal Engine 5
PlatformPC (Steam)
ReleaseEarly Access, Late 2027
GenrePsychological Horror / Walking Sim
PerspectiveFirst Person
PlayersSingle Player
Session length~2.5 hours (one full workday)
EndingsMultiple
Websiteshaunsgames.com/protocol-robot
Press contactcontact@shaunsgames.com
Short description

Protocol: Robot is a first person psychological horror game about one full workday at a warm, pleasant robotics corporation. You will clock in. You will do your job. You will go home. You will not remember any of this.

Taglines

You are an excellent employee.

You will not remember any of this.

The horror is never announced.

Description

Protocol: Robot is a first person psychological horror game about working a full shift at a warm, pleasant, robotics corporation. Each session runs approximately 2.5 real time hours, a complete 8 hour workday compressed to a single sitting. You clean floors, file reports, eat lunch, and wave hello to your coworkers.

You have undergone a voluntary partition procedure that splits your consciousness into two: a Work Self who exists only in the facility and has no memory of life outside, and a Home Self who returns each evening feeling inexplicably refreshed with no memory of the day. The company calls this a wellness benefit. You signed the forms.

The facility's AI, Protocol, adapts between sessions based on the player's behavioral data. Cameras shift toward blind spots. Guard routes tighten around exploited windows. The player who masters evasion teaches Protocol how to detect them. This is never confirmed. It is only inferred.

Every save generates a new employee: a different role, arrival time, coworker set, and starting conditions. The building is always the same. The experience is not.

Key features

The Facility Learns. Protocol's surveillance AI reads behavioral data between sessions and adapts. Mastering evasion makes the player a better teacher.

Every Save Is a Different Person. Role, schedule, coworker relationships, and access vary each playthrough. Janitor. Technician. Data clerk. Each opens different parts of the building and different pieces of the truth.

The Horror Is Never Announced. No jump scares. No monsters. The horror accumulates in the gap between what the facility tells you and what you can see for yourself.

Multiple Endings. Ranging from quietly compliant to deeply wrong. One ending has never been found. It requires more than one person.

Media

Key art & logos

Screenshots and trailer coming as development continues. Need something specific? Just ask.

About the studio

Shauns Games LLC is a solo independent game development studio founded in April 2026 and based in Irvine, California. The studio's focus is atmosphere first: games where patient exploration reveals a world that is darker than it first appeared. Protocol: Robot is the studio's debut title.