THE STUDIO
One developer. One engine. A strong opinion that small teams can make things that feel enormous.
Shauns Games is a solo independent studio building first person experiences in Unreal Engine 5. Founded in April 2026 and based in Irvine, CA.
The first project is Protocol: Robot, a psychological horror game about working a full shift at a warm, pleasant robotics corporation that is doing something to its employees. No guns. No monsters. Just a building, a schedule, and the slow accumulation of something deeply wrong.
The studio's focus is atmosphere first: games where the world itself is the primary mechanic, where patience is rewarded, and where the horror comes from understanding rather than from being chased.
Inspired by workplaces that feel slightly too pleasant, and by games that trust players to notice things on their own.
How we build.
The world is the mechanic
Systems serve the place. If it doesn't make the world feel more real, it doesn't ship.
Trust the player
No waypoints for the truth. Players are smart enough to notice things.
Earn the dread
Make the normal parts normal enough that the wrong parts hit.
Build in public
Monthly devlogs, open Discord, honest progress. The good weeks and the bug weeks.
So far.
Shauns Games LLC is formed
The studio is founded in Irvine, CA. The idea for Protocol: Robot locks in: what if a horror game never told you it was a horror game?
The workday clock ticks
A 2.5 hour session mapped to an 8 hour shift. Lumen lighting committed for the whole facility.
The facility starts watching
Behavioural AI, the task system, object handling and coworkers who run on the same rules you do.
Everything talks to everything
All systems integrated. Working toward something you can sit down and play start to finish.
Protocol: Robot, Early Access
Clock in on Steam.